
Kunaria Harrington
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Posted - 2010.08.02 23:03:00 -
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Originally by: Hya Bam
Originally by: Abrazzar The root of the issue here isn't the lag or the bugs or the aim towards a space theme park with incarna and dust... (snip)
Quoting this mostly for the hilarious fact that it has been quoted quite a few times since it was posted, and everyone seems to agree with it.
As for the inflexible distribution of resources, CCP uses scrum teams precisely for their flexibility.
As for the dedicated developers issue, every developer and programmer is dedicated 20% to fixing old issues and bugs, and they do have people working on other projects besides the ones listed in the blog post.
As for the PR team smoke and mirrors bit, I would hardly see CCP Explorer as a PR lackey trying to calm down the riotous forum posters.
As for how shallow EVE is, I find it very deep, but if you find it shallow, that would be your opinion (not fact).
I think that their development strategy could use some work, but, to steal your analogy, stitching the guy up and waiting for the wound to heal before giving him more blood won't work either; balance is needed between bug fixes (good), iterating features (lacking), and new features (currently going overboard).
As for the professions in EVE, yes, some could use some work, but some are perfectly fine, so stay away from blanket statements there.
And it is in the interest of CCP, as a business, to have a certain amount of simplicity in their product to draw people into the more complicated aspects of EVE; while you should be able to drown inferior MMO players in the complexity, there should be some things that are basic and intuitive.
So while there is room for improvement, it is hardly the end of the universe scenario that you play it out to be. Even if you think CCP is so into PR and hyping up new products, and are ignoring the players posting in the forums, they can't ignore a loss in subscriptions. Threats mean nothing without the follow through.
Though I agree with most of what Abrazzar had to say I took the same issues as you.
The other issue -I feel- CCP has is communication problems, examples:
1- When CCP announced that the CSM would be given stakeholder status they did not define the term. This left the CSM and the general player base to make assumptions that were latter found out to be wrong, causing an uproar.
If CCP had, at least to the CSM, defined exactly what the "stakeholder" status was then these assumptions could have been nipped in the bud.
2- Incarna. Maybe a surprise to CCP, but the general EVE player base isn't excited about Incarna. We haven't seen any major updates to what Incarna will bring to EVE for a long time, Fanfest '08 if I remember correctly, so how could we be excited about it?
The lack of official updates on Incarna has left the player base to make assumptions based on what little information has been released. Maybe there will be more to Incarna, we just don't know. It's up to CCP to get us excited about Incarna by communicating with us what it'll bring to EVE.
-Assumption time:
"Many of the fundamentals that need to be improved now were laid down by a handful of people a decade ago during my term as CTO 2000 û 2005 (I am currently CEO of CCP as of 2004)." CCP Hellmar
"Incarna
Most of the Incarna teams however (especially the seven that are on loan to EVE) are extremely specialized in either graphics programming or art creation. They could, in other words, not contribute a whole lot to anything else than those specific fields." CCP Zulu
Since everyone else can make an assumption, here is mine. ;)
From the statements above and namely the new ship modeling system Dev Blog. I wonder if Incarna isn't going to be a nearly total revamp of EVE's engine (DX10 or 11 support?) both the "Internet Spaceships" and the "Avatar in space stations". This could explain the silence from CCP, the amount of 'artists' who are working on Incarna, the amount of developers, and previous delay/renaming of the project.
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